![]() ![]() Adding projectile travel to Archguns only serves to nerf what were already pretty damn bad weapons to begin with, while offering no real benefit. ![]() ![]() ![]() Never, to the point of flight-sim-like controls being entirely expunged from the game with initial Railjack update. I get that a flight sim is what YOU want, but Waframe's been trying to achieve that for years and it's never stuck. You're not going to have a flight sim with fixed-orientation controls and auto-level. Develop the game you have, and then maybe we wouldn't have to go back after three years of complaints trying to remove the Devil May Cry from the "not a Devil May Cry game" game. Trying to crowbar space flight sim mechanics only serves to tank what space mechanics we already had. Warframe "aerial" combat is, if anything, closer to helicopter gunship combat. The Amesha is literally unkillable as long as you stay in your own bubble and the Itzal is untargetable as long as you don't move. Turning all Archguns into projectiles might be a good fit for a flight sim, but it's not a good fit for Warframe where the majority of Archwing combat doesn't take place in standard fixed-wing aircraft dogfighting encounters but all too often from a dead stop. DE have a history of trying to copy other game genres for no real reason and we end up suffering the consieqneunces for years to come, with half-baked clunky implementation which isn't anywhere near faithful enough to evoke the intended genre but still far enough from Warframe's core mechanics to be damn near unusable. That's why they removed roll controls from Archwings altogether in the last update. What I'm getting at is the fact that Warframe - Railjack included - is not a "space sim" even if it superficially resembles one. Also in the Rebecca + steve stream devstream, they literally said they are working on making the best co-op space sim mode or something along those lines (sorry im not going looking for the exact timestamp, im at work), if you really need a citation to be told its a space sim, but i get the feel you are getting at something else. Play the mode? Not sure what you're trying to establish here. Archwing has somehow only gotten worse, and it's quite honestly disturbing how still, in almost 2020, the issues with Archwing from 5 years ago are still not addressed. Making Archwing slower and worse to use in general and in combat does NOT make Railjacked more fun or appealing. I hope this change is reverted and buffs to projectile Arch-Guns are looked into. Let's not mention how bad Arch-Melee is in Empyrean missions as well. However, all this does is make Archwing even more painful to use and play with. This change to me feels like a cheap way to make Railjacked guns look more appealing to use. Quality of Life would be increasing projectile speed for weapons like Fluctus, not backtracking. They are an underpowered weapon in one of the most underpopulated gamemodes. I don't understand why this decision was even conceived considering how:ฤก) Arch-weapons are already underpowered. This effectively makes Imperator Vandal a mess, and other previously hit-scan weapons annoying to use. If you missed the note, all Arch-Guns are now projectiles in space. I was concerned when I read this patch note, and was equally unhappy when I actually tried these weapons. ![]()
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